Mental Bad Things

Mental Bad Things
Mental Bad Things is a mechanic specific only to mental difficulty. Every 31 minutes or whenever a player dies, a random "bad thing" will occur. However, the severity of the "bad things" will constantly increase. The severity of the "bad things" that can occur is known as the severity level. Everytime 31 minutes passes, the maximum severity level is increased by 1 and the minimum severity level is increased by 0.5. Everytime a player dies, the maximum severity level is increased by 1 and the minimum severity level is increased by 0.5. For example, after 31 minutes and 1 player death, the maximum severity level is 2 and the minimum severity level is 1.

The events ranked by severity level is as of follows: (Taken from Mental Bad Things on CP2 Wiki)
 * 1) Roach Drop Pods
 * 2) Abberation Drop Pods
 * 3) Raptor Zergling Attack
 * 4) Spine Crawler Drop Pods
 * 5) Single weak random event (Zergling, Roach or Abberation Drop Pods)
 * 6) Hive Guardian attack wave
 * 7) Single weak random event
 * 8) Two stronger random events (Broodlords, Guardians, Spine Crawler or Roach Drop Pods, Mega Banelings)
 * 9) One stronger Brutalisk spawns (increased damage, armor, life and movement speed)
 * 10) One stronger Omegalisk spawns
 * 11) Two regular Omegalisks spawn
 * 12) Hive Guardian attack wave
 * 13) Two regular Brutalisks spawn
 * 14) Hive Guardian attack wave
 * 15) One stronger Brutalisk spawns
 * 16) One stronger Omegalisk spawns
 * 17) - 20. Insanely strong and fast Omegalisk and Brutalisks spawn (heavily increased speed, quadrupple damage, life and armor)

The game gets increasingly harder after 4 hours, and insanely hard after 6 hours. At the 6 hour mark, it is impossible to beat the game as severity level 17-20 occurs almost every 2-3 minutes. This is to prevent players from xp grinding on mental for too long.