Hybrid General

Hybrid General
The hybrid general can only be found at the last part of the game, where players enter the hybrid general lair. It is invulnerable at the start to prevent nuking it to death, and this starts the death wave mechanic. The death wave mechanic is waves of zerg units meant to push back the waves of crap patrol forces. After all zerg units from the death wave are killed, the hybrid general will become vulnerable.

Odins will be deployed to fight together with the crap patrol army once the hybrid general is activated. Odins possess a very strong shield that protects itself and nearby units from ranged attacks. This is because the hybrid general deals very high damage as well as the hybrid destroyer and spore crawler combinations. Thus, characters can take almost no damage when inside the shield.

The hybrid general, unlike other bosses, are not healed by creep towers. This is because the hybrid general lair is filled with creep towers that only heal the primary structures. Once the death wave is over, the hybrid general is actually relatively easy to kill off, and provides enough xp for characters to level up twice.